Materials Basic

Project Unreal Ed 3 Basics/Notes:

After hours of searching, here are so useful links to read: ( Please add links that you feel are useful )

Mod Authoring for Gears of War

Character: 96 high
Corridor 320 width 256 high
Wide corridor 384-416 width
Small corridor 128 width 192 high
Medium room 1536 width 512 high

Light maps for Static Mesh

Maya: Mesh has 2 UV sets (Map1,Lightmap1)

UE3: Static Mesh ATTributes:
Lightmapcoord: 1
lightmapresolution: 128 (may be larger depending on obkecy)

Mesh Properties: uncheck bOverridelightmapset

Once that's done place the mesh in your level and be sure to go to its properties. In there go to StaticMeshActor -> Lighting and StaticMeshComponent. In those two sub sections be sure to check bForceDirectLightmap and especially bOverrideLightMapResolution. The latter is enabled by default and unless you turn it off or enter a valid lightmapresolution in the property below, your mesh will not be LM'ed correctly!!

 

 

Also lights may need to be setup for shadows to bake?


 

 

Links:

Tutorials Specific to UnreadEd for UT3. Please Start Here:

Hournces FAQ: http://www.hourences.com/book/tutorialsue3faq.htm
Hournces Terrain: http://www.hourences.com/book/tutorialsue3terrain.htm
Hournces Physics: http://www.hourences.com/book/tutorialsue3phys.htm
Hournces Materials: http://www.hourences.com/book/tutorialsue3mated.htm
Hournces Movers: http://www.hourences.com/book/tutorialsue3mover.htm
Hournces Sound: http://www.hourences.com/book/tutorialsue3sound.htm
Hournces Particle Editor (Cascade): http://www.hourences.com/book/tutorialsue3cascade.htm
Hournces Light Functions: http://www.hourences.com/book/tutori...htfunction.htm
Hournces Light Mapping Meshes: http://www.hourences.com/book/tutorialsue3lightmap.htm
Hournces Real Time Reflections & Cameras:http://www.hourences.com/book/tutori...eflections.htm
Hournces Foilage Volume:http://www.hourences.com/book/tutorialsue3foliage.htm

ArcadiaVincennes: Kismet Tutorials http://www.avld.org/pages/tuts/tuts.htm
BBukart: Optimizing Your Map http://evilmrfrank.com/Optimizing.html
IceCreamYou UT3 Tutorial Page from BU http://www.icecreamyou.com/ut3.html
eXo FAQ: http://forums.epicgames.com/showthread.php?t=587894
GOW editor Vids here: http://www.veoh.com/series/HouseofUnreal
Roboblitz on Wiki: http://www.roboblitz.com/RoboBlitzEd...le_Of_Contents

Maya Preferences:

Working units : Centimeters
Grid setup for maya: Link
GridSize

To Import Maya (Static Mesh) to UnrealEd 3 you need the exporter.
I am using the version (ActorXTool_Maya80_244) Maya 2008

Maya/static mesh tutorial: link

Material tutorial: link

Here is a sample image of a simple material setup i did for a diffuse/spec/normal/parralax map
simplematerial

 

Winrar a must have for shrinking files for us to transfer to each other

Useful Maya Stuff: (Mel Scripts) these go in example: (yourname/mydocuments/maya/8.0/scripts) (Please feel free to add to this)

My random Shelf Icons mayaicons

Calculater Mel
Mirror object mel
RoadKill

Tube Creator
UV Scaler


Other 3rd party tools: (Normal map/displacement/spec/Parralax texture creation)

Crazybump
Xnormals

 

What are common sizes for rooms and corridors?

GOW Character: 160 (Maya reference file)
Medium to large room: around 3072 to 4096 width and at least 384 high
Regular corridor: 440 width and 384 high
Staircase: at least 225 width

Now you ask what is a Unreal Unit? Good Question, 1 Grid square is 16 UUs = 1 foot

How do I import a custom model from MAYA? link

Save Material/Static Mesh Packages in same folder where level file is saved!